Posts

MegaMan Project

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                         Mega Man Project How did adding keys/doors affect all of your levels? Adding keys/doors to my level is easy considering I just need to remember where all the locations are connected to a certain point like a key connecting towards the door. In addition to that, the level itself does give the player to explore and solve what areas that should be completed while traversing and discovering weapons or enemies instead of having the beginning straight to the end as I think it is important to have obstacles to make the level much more challenging, learn and fun. What weapons did you add to your second level and why? The weapons that I added in my second level are M.Buster, S.Arrow, and O.Slider. The reason why I added S.Arrow is due to the fact that I want players to experience new ways to get from one location to the other. For O.Slider, I wanted players to be powerful and rush t...

Simple DND Map [Khoi Luu, 10/2/2024]

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Simple DND Map [10/2/2024] Khoi Luu                    1. Players who played the map throughout its development and final iterations were  Andrew K., Demetrius Z., Juan A.      2. What went right?               During the development stages of the map, the core mechanics and fundamentals were correct such as obstacle requirements, needing a roll of 5 or higher on a 1D10 roll for Jump to reach over the obstacles, as well as placement of doors and monsters.     3. What went wrong?               Something that went wrong during the development that I wasn't able to figure out or fix was the macros, as many times I've reset and redo the macro bars, it doesn't want to appear for the players even after applying multiple fixes. Due to this, the players needed multiple assistance by the DM throughout the gameplay to assist with send...